Invalid Serialized File Header Unity

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  1. Invalid Serialized File Header Unity
  2. Invalid Header On File Sas
  3. Invalid Serialized File Header Unity

So what I did was to delete the asset that was giving us the “invalid serialized file header”, in our case default_prototype.mat, as well as the associated meta file from the Perforce server. I also deleted them locally. Then I opened up a new Unity project, and reimported ProBuilder (we’re using the source version by the way).


Frost-Games commented

Invalid Layer

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972833647 answered

Exception: Invalid PBX project (parsing line 779)

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leodluz answered

MonoDevelop Error while trying to load the project. Invalid character was found.

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Bunny83 answered

Cannot clear the Input Field from Inspector

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OLGV commented

'Machine Identification is Invalid for Current License'?

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JohnEtrain asked

Invalid Serialized Header Error after Project Move

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ddkatona commented

C# Invalid Normalized Color

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Vampyr_Engel commented

Invalid token 'in' class, struct, or interface member declaration ProblemClosed

Jan 22, '18 in Help Room

dinguspigeons answered

i have a problem with invalid credentials,invalid credentials

Jan 12, '18 in Help Room

Serialized

engri commented

Android invalid keystore format

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marquessbr answered

License information is invalid

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Komayo answered

I upgraded my hard drive to an SSD and now I can't use unity. It says my machine license is invalid and the sign in button doesn't work. Is there a fix?

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wesleywh commented

Animation not working, invalid layer index '-1'

Dec 4, '16 in Help Room

hexagonius answered

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jay_6767 published

How to fix it : Invalid JDK home selected : Unity 5.3.5f1

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smnerat commented

invalid token = in class, struct?

Jul 23, '16 in Help Room

scottkeeley asked

Invalid

I get a message saying that the project path is invalid.

Apr 13, '16 in Help Room

Vanl commented

Invalid AABB result

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Bunny83 commented

AABB Error, attached Log fragments.

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Graham-Dunnett answered

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nyonge answered

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dannypark published

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gjf commented

Invalid IL Code Error

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Mycroft commented

Android Unity crashes on splash screen. Invalid serialized file version, expected 3.5.2f2. Actual version: 3.5.3f3

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Mexallon edited

Invalid Serialized File Header Unity

I am having a bunch of 'invalid token' errors that I don't understand. Help plz

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NicoCarosio commented

Mime Settings for Unity3D file type

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Angelus1818 commented

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1ECJ1 published

Invalid unity web file(decompression failure)

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thomasbaldwinj commented

I have .unity3d web on a Node.js server but the Unity3d app will not load. I believe it is a mime type restriction. Is there a Node.js function or plugin that can set up my mime types?

Sep 11, '14

mvallee published

Transform.position assign attempt error - NaN

Invalid Header On File Sas

May 19, '14

02-01-2017, 08:58 AM

Invalid Serialized File Header Unity

Hi!
I have the same problem as black_racer. Lots of .cache files (mobile game content), for every single of them i do these steps:
Open 6aac84fc825dabe02c89c9ece79241ce_assetbundle.cache file in UABE, copying it's name to clipboard in the open dialogue window. UABE says 'This bundle file is compressed! Do you wish to unpack it?', i press 'Yes', save dialogue window pops up (without any suggestion for name), paste copied name, change it to 6aac84fc825dabe02c89c9ece79241ce.assetbundle by replacing '_' with '.', save. Then i have to press [Export] button and save again as 6aac84fc825dabe02c89c9ece79241ce.assets
Any help with automate of this process would be great.
Something like command line batch extract, then batch export. Or maybe export to .assets from .cache in one step?.
Sample is uploaded here (http://www.mediafire.com/file/23pqn2jqzixg7bq/6aac84fc825dabe02c89c9ece79241ce_assetbundle.cache ).
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