Maya 2013 Keygen 64 Bit Download

Autodesk Maya 2013 x32 [Software] (Size: 1.59 GB)
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AUTODESK MAYA 2013 Download Link =
x32Bit Download Link = Click Here [
Autodesk Maya 2013 x32 ]
x64Bit Download Link = Click Here [
Autodesk Maya 2013 x64 ]

Installation


Installing Note

1.Install Autodesk Maya 2013
2.Use as Serial 666-69696969, 667-98989898, 400-45454545 066-66666666 .
or anything matching those templates
3.Use as Product Key 657E1
4.Finish the installation & restart Autodesk Product
5.Before clicking on Activate
You have 2 options :
- a) Disable Your network Card, pull the network cable out or block with firewall
(this is just to disable online serial check)
OR
- b) Click on Activate and it will tell you that your serial is wrong, simply click
on close and click on activate again.
Choose option a or b.
6. Select I have an activation code from Autodesk
7.Once at the activation screen:
start XFORCE Keygen 32bits version or 64bits version
8.Click on Mem Patch (you should see successfully patched)
9.Copy the request code into the keygen and press generate
10.Now copy the activation code back to the activation screen and click Next
You have a fully registered autodesk product
NB: Make sure you are running the Keygen as administrator and with UAC off on Windows7
And use the keygen for the right Product

Enjoy

x32Bit Download Link = Click Here [ Autodesk Maya 2013 x32 ]
x64Bit Download Link = Click Here [
Autodesk Maya 2013 x64 ]

AUTODESK MAYA V2013
Autodesk® Maya® 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects, Maya offers toolsets to help meet demanding production requirements. Maya 2013 adds tools that help facilitate parallel workflows and complexity handling; powerful new creative toolsets; and productivity enhancements to help you create higher quality content quickly.
What’s New
Maya nHair
Create stunning, highly realistic hair and other curve-based dynamics with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.
Create complex simulations with multiple dynamic entities all working together, with the ability to interact bidirectionally with both Maya® nCloth and Maya® nParticles.
Use a common system of fields, forces, and constraints for all Nucleus modules.
Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity interactive environment in order to make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:
High-quality depth sorting
Support for image planes and animation ghosting
The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, producing high-quality animatics and previsualizations in less time
New Node Editor
Create, edit, and debug node networks more easily with the new Node Editor.
Choose from three levels of detail.
Rewire nodes in a more intuitive environment than the Connection Editor with drag-and-drop connection editing.
Distinguish different data types at a glance through color coding.
Bullet Physics
Simulate both soft and rigid bodies in a single system, with the high-performance, open source AMD Bullet Physics engine.
Create highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons.
Take advantage of discrete and continuous 3D collision detection.
*Available on Microsoft® Windows® (64-bit only), Linux®, and Mac OS® X operating systems; OpenCL acceleration on Windows and Linux offers additional performance benefits on those platforms.
Heat Map Skinning
Enjoy a more accurate initial binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that:
Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one
Requires less manual refinement
Trax Clip Matching
Visualize how Trax clips overlap in Maya 2013 to build complete character performances from individual animations.Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view.
Match clips with the help of these visual cues, or automatically, using a choice of options for translation and rotation.
Alembic Caching
Read and write the Alembic open source computer graphics interchange framework format, initially developed in 2010 by teams from Sony Pictures Imageworks and Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
Distill complex animated and simulated data into application-independent baked geometry.
Reduce the overhead and loss of interactivity associated with transferring fully editable scene data between disciplines.
ATOM Animation Transfer
Transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format, in order to repurpose existing animation data as new characters are created. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys.
System Requirements
For 32-Bit Autodesk Maya 2013
Microsoft® Windows® 7 Professional (SP1) or Microsoft® Windows® XP Professional (SP3) operating system
Intel® Pentium® 4 or AMD Athlon™ processor with SSE3 instruction set support (or higher)
2 GB RAM
10 GB free hard drive space
Certified hardware-accelerated OpenGL® graphics card
3-button mouse with mouse driver software
DVD-ROM drive
Microsoft® Internet Explorer® 8 or higher, Apple® Safari, or Mozilla Firefox web browser

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System Requirements
For 64-Bit Autodesk Maya 2013
Microsoft Windows 7 Professional (SP1), Microsoft Windows XP Professional x64 Edition (SP2), Apple® Mac OS® X 10.7.x, Red Hat® Enterprise Linux® 6.0 WS, or Fedora™ 14 operating system
Windows and Linux: Intel Pentium 4 or AMD Athlon processor with SSE3 instruction set support (or higher)
Macintosh® computer: Macintosh computer with Intel-based 64-bit processor
4 GB RAM
10 GB free hard drive space
Certified hardware-accelerated OpenGL graphics card
3-button mouse with mouse driver software
DVD-ROM drive
Internet Explorer 8 or higher, Safari, or Firefox web browser

Autodesk® Maya® 2013 software delivers practical toolsets to help create and maintain the modern, open pipelines you need to address today’s challenging 3D animation, visual effects, game development, and post production projects. Powerful new toolsets for dynamic simulation, animation, and rendering offer new levels of creativity, while everyday productivity enhancements help you finish faster. In addition, the Open Data initiative introduced in Maya 2013 offers tools to help facilitate parallel workflows and better complexity handling.

  • 3D Modeling
  • 3D Animation
  • Dynamics & Effects
  • Rendering & Imagine
  • Pipeline Integration
What’s New!
Maya nHair
Create stunning, highly realistic hair and other curve-based dynamics with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.
• Create complex simulations with multiple dynamic entities all working together, with the ability to interact bidirectionally with both Maya® nCloth and Maya® nParticles.
• Use a common system of fields, forces, and constraints for all Nucleus modules.
Viewport 2.0 EnhancementsEvaluate your work in a higher fidelity interactive environment in order to make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:
• High-quality depth sorting
• Support for image planes and animation ghosting
• The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, producing high-quality animatics and previsualizations in less time
New Node EditorCreate, edit, and debug node networks more easily with the new Node Editor.
• Choose from three levels of detail.
• Rewire nodes in a more intuitive environment with drag-and-drop connection editing.
• Distinguish different data types at a glance through color coding.
Bullet PhysicsSimulate both soft and rigid bodies in a single system, with the high-performance, open source AMD Bullet Physics engine.
• Create highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons.
• Take advantage of discrete and continuous 3D collision detection.
*Available on Microsoft® Windows® (64-bit only), Linux®, and Mac OS® X operating systems; OpenCL acceleration on Windows and Linux offers additional performance benefits on those platforms.
Heat Map SkinningEnjoy a more accurate initial binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that:
• Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one
• Requires less manual refinement
Trax Clip MatchingVisualize how Trax clips overlap in Maya 2013 to build complete character performances from individual animations.
• Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view.
• Match clips with the help of these visual cues, or automatically, using a choice of options for translation and rotation.
Alembic Caching
Read and write the Alembic open source computer graphics interchange framework format, initially developed in 2010 by teams from Sony Pictures Imageworks and Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
• Distill complex animated and simulated data into application-independent baked geometry.
• Reduce the overhead and loss of interactivity associated with transferring fully editable scene data between disciplines.
ATOM Animation TransferTransfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format, in order to repurpose existing animation data as new characters are created.
• ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys.
File Referencing Workflow EnhancementsMore easily segment scenes to work in parallel and better manage complexity, thanks to targeted improvements to both the user interface and the underlying architecture for file referencing.
Bit Graph Editor EnhancementsEnhancements to the Graph Editor include a new interactive Retime tool and a stepped preview mode for pose-to-pose animation.
HumanIK Enhancements
A number of enhancements to the HumanIK® feature set help animators more easily take advantage of its powerful bipedal character rigging and animation tools:

The ability to map and retarget HumanIK animation to and from a custom rigged character

A unified character context for increased usability
Character views that can be customized to fit specific requirements
Continuous rig alignment during manipulation and playback
Greater control over Roll Bone influences.




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